Archive: Uncategorized

The Running Man.

18th of April, 2014

Finally an animation I am content with. The next step is to add a jump, and a sprint then tinker with Unity3d 3rd person controllers! I can’t wait to be able to build up an environment and then run around in it.

Round 2 Icon Generation

25th of March, 2014

Bit of an update. Fixed some geometry and found a pleasing render set up. Next, sketch out the target visual, and match it in the 3d space. Research e-commerce set-ups and see which would work well.

Round 1 Icon Generation

9th of March, 2014

Created some 3d models at high-poly counts to use as base assets for game icons. I am creating a very generic but polished style/subject line so that the end product is a batch of versatile icons that can be sold to fellow game-devs. More to come. Going to add some colors and tweak the materials.

Edge Loops!

2nd of March, 2014

I went about creating my 3d model in a way I thought might work, and would allow me to get away with a very simple, low poly geometry. I was wrong. The model shown below cannot be rigged and animated with out completely screwing up in some poses. So after trying to rig my 3d

Messege in a Bottle

16th of February, 2014

Vray test rendering. Learning the physical camera and vraySun elements. Took longer than I’d like to admit, materials were a pain in the butt.

6th of February, 2014

Introducing, ManaGrind.

4th of January, 2014

A while back I was looking for a new project. Something fresh that I can focus energies onto. Hearthstone, Blizzards new online card game came out, and I was instantly hooked. I realized this game would be a competitive and eSports success, and saw it as an opportunity to help build a game’s competitive community

Mini-Characters Update!

4th of January, 2014

Polished up some sketches for my mini-Characters on the computer. There are 10 of them, and I cant choose my favorite, but I did start doing some 3d modeling! The modeling helped me learn and understand what to expect when I ask for help from an experienced modeler with the project. I spent hours rigging

Jimmymon Prototype

4th of January, 2014

This game prototype was an experiment in the Unity engine, and learning javascript. This is the first thing I had ever programmed. Creating the prototype was fun, difficult, and super rewarding. Many thanks to Graham for helping me unwind knots.. lots of knots. Play Jimmymon This prototype is over a year old now. And one