Finally an animation I am content with. The next step is to add a jump, and a sprint then tinker with Unity3d 3rd person controllers! I can’t wait to be able to build up an environment and then run around in it.
Bit of an update. Fixed some geometry and found a pleasing render set up. Next, sketch out the target visual, and match it in the 3d space. Research e-commerce set-ups and see which would work well.
Created some 3d models at high-poly counts to use as base assets for game icons. I am creating a very generic but polished style/subject line so that the end product is a batch of versatile icons that can be sold to fellow game-devs. More to come. Going to add some colors and tweak the materials.
I went about creating my 3d model in a way I thought might work, and would allow me to get away with a very simple, low poly geometry. I was wrong. The model shown below cannot be rigged and animated with out completely screwing up in some poses. So after trying to rig my 3d
Vray test rendering. Learning the physical camera and vraySun elements. Took longer than I’d like to admit, materials were a pain in the butt.
A while back I was looking for a new project. Something fresh that I can focus energies onto. Hearthstone, Blizzards new online card game came out, and I was instantly hooked. I realized this game would be a competitive and eSports success, and saw it as an opportunity to help build a game’s competitive community
Polished up some sketches for my mini-Characters on the computer. There are 10 of them, and I cant choose my favorite, but I did start doing some 3d modeling! The modeling helped me learn and understand what to expect when I ask for help from an experienced modeler with the project. I spent hours rigging