I am a motivated game developer that is comfortable developing ideas from concept to polished features. I focus on identifying core goals, aligning direction across disciplines, and fostering collaboration so teams can prototype, iterate, and deliver high-quality player experiences. I'm looking for new teammates to learn from and grow with, and a new project that can bring players fun gaming experiences.

Warcraft Rumble, Blizzard Entertainment

Senior UI Artist, 2017-2024
  • Established User Interface art style, and designed tactile experiences for the mobile platform.
  • Lead various groups to build tools and features for the project.
  • Prototyped numerous designs and constantly pushed what the project could be.
  • Drafted UX improvement proposals for Product Managers and Game Directors.
  • Synthesized information-dense design systems into elegant, character-rich, usable interfaces.

Rumble Inventory
Rumble FTUE Rumble PvP
Rumble Thaurissan

Spires of Morosith: Gossamer Sundered, Dead Yeti Clown Car

Solo Developer, 2023-2025
  • Start-to-finish development of a fully featured tower defense as a solo developer.
  • Began Spires of Morosith to learn how to program C# using Unity Engine.
  • Learned how to build and export models, animations, and videos using Blender.
  • Began as a side-project, the game became my full-time project in 2024.

SoM Banner
SoM Gatherers SoM Grainwraith

Fieldrunners 2, Fieldrunners Attack!, Subatomic Studios

Artist, 2010-2017
  • Developed art from concept, to production, to optimization for mobile platforms.
  • Provided project and tools leadership and organization.
  • Modeling, texturing, animating 3d characters, props and environments.
  • User interface/experience design and development.
  • Generating promotional marketing assets, assisting social media and community activities.

FRA KeyArt
FR2 Towers Concept FR2 Tower Polish
FRA Marketing
CR Modelling

Miscellaneous Projects


FRA KeyArt
FRA Marketing
CR Modelling