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Portfolio of
Jim Degruttola
jdeegz@gmail.com
I’m a game developer with hands-on experience building games from scratch as a solo creator and as a member of large AAA teams. I’m comfortable taking ideas from concept through final polish. I excel at identifying core goals, iterating through potential solutions, and aligning across disciplines to build fun, cohesive player experiences. I’m looking for a project where I can contribute broadly and a team that has passion for delighting players.
Artist, 2026
Created whimsical ability icon illustrations for a sci-fi game.
Senior UI Artist, 2017-2024
Translated complex, information-dense systems into elegant, character-rich, and intuitive interfaces.
Prototyped a wide range of designs, pushing visual and experiential boundaries of the project.
Established the User Interface art style and created tactile, platform-appropriate UI for mobile.
Authored UI/UX improvement proposals with project & feature stakeholders
Led cross-disciplinary groups to design tools and implement major game features.
VIDEO
VIDEO
Solo Developer, 2023-2025
Owned start-to-finish development of a fully featured tower-defense game.
Began the project to learn C# and Unity; evolved it into a full commercial Steam release.
Built and exported 3D assets using Blender, including models, animations, and environments.
Designed and implemented gameplay systems, UI, VFX, and all supporting tools and workflows.
VIDEO
Artist, 2010-2017
Delivered art across the full pipeline: concept, production, polish, and mobile optimization.
Provided leadership and organization for tools, workflow improvements, and production processes.
Modeled, textured, and animated 3D characters, props, and environments.
Designed and implemented UI/UX for gameplay and meta-systems.
Created marketing artwork and supported social media/community activities.