Artist. Designer. Engineer. I love creating amazing player experiences, like the first epic Warcraft mobile game, the solo-developed Spires of Morosith, and the chart topping Fieldrunners franchise! I thrive at the intersection of creativity and problem-solving, helping teams align around a vision and turning ideas into polished worlds. I'm looking for a role where I can work alongside a team that's excited about delighting players with fun, hand-crafted games.

Warcraft Rumble, Blizzard Entertainment

Artist & Designer, 2017-2024
  • Translated complex, information-dense systems into elegant, character-rich, and intuitive interfaces.
  • Prototyped a wide range of designs, pushing visual and experiential boundaries of the project.
  • Established the User Interface art style and created tactile, platform-appropriate UI for mobile.
  • Authored UI/UX improvement proposals for project & feature stakeholders
  • Led cross-disciplinary groups to design tools to aid workflow, and implement major game features.

Rumble Thanksgiving
Rumble Inventory
Rumble FTUE Rumble PvP
Rumble Thaurissan

Spires of Morosith: Gossamer Sundered, Dead Yeti Clown Car

Solo Developer, 2023-2025
  • Owned start-to-finish development of a fully featured tower-defense game.
  • Began the project to learn C# and Unity; evolved it into a full commercial Steam release.
  • Built and exported 3D assets using Blender, including models, animations, and environments.
  • Designed and implemented gameplay systems, UI, VFX, and all supporting tools and workflows.

SoM Banner
SoM Gatherers SoM Grainwraith
SoM Banner

Chimera C.U.S.T.O.M. XG, Volok Games

Artist, Designer & Engineer, 2026
  • Defined a design system that aligned with game theme and business goals.
  • Built the front-end for interactive interfaces using Unity & C#.
  • Created whimsical ability icon illustrations for a sci-fi game.
  • Revamped the game's existing UI design and art style.

Chimera Icons Large
Chimera Icons Contact Sheet
Prototypes Link

Fieldrunners 2, Fieldrunners Attack!, Subatomic Studios

Artist & Designer, 2010-2017
  • Delivered art across the full pipeline: concept, production, polish, and mobile optimization.
  • Provided leadership and organization for tools, workflow improvements, and production processes.
  • Modeled, textured, and animated 3D characters, props, and environments.
  • Designed and implemented UI/UX for gameplay and meta-systems.
  • Created marketing artwork and supported social media/community activities.

FRA KeyArt
FR2 Towers Concept FR2 Tower Polish
FRA Marketing
FRA Character Upgrades FRA Dailies
CR Modelling
Prototypes Link


Back to top